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Get Lost!

£8.00

Black C100 cassettes with bespoke J-Card featuring art from Get Lost!
Only 25 available!

In 1996 Scott Morgan Biggs released his independently developed PC game "Get Lost!" for sale via his website, on the nascent internet.

10 years too early to the trend of online distribution, Get Lost! only sold about 30 copies, however those few who did purchase the game were introduced to a series of evocative, surrealist 3D mazescapes, and a soundtrack which was equal parts strange and compelling.

The quality of the soundtrack can be attributed to its creator Scott Morgan Biggs, who, prior to his tenure as a programmer, studied music at the New England Conservatory of Music, and later the University of North Texas.
This education gave Scott broad influences, including Steve Reich who's work specifically inspired Get Lost!'s phasing patterns and sequences.

Rather than a command to go away, the title "Get Lost!" is an invitation to become immersed in the worlds of the game, and the soundtrack was composed as part of the package for this ends.
Through 11 tracks Scott's compositions shift and move hypnotically, with instruments coming in and out, repeating out of phase, such that total loops can take multiple hours.

Rendered by the sparse SoundBlaster audio fonts, the sounds take on the auditory quality of the game's setting (an abstract, starry outer space).
The album also includes a rendering of the compositions with the MT-32 which Scott used to write the material.

This album, made in collaboration with Scott, contains the 11 tracks used in the game's levels, as well as the intro, level select, options, and high scores screens (which are depicted in-game as an elevator and a basement with large dials and levers), shortened to lengths approved by Scott for recreational listening.